40 lines
2.0 KiB
Properties
40 lines
2.0 KiB
Properties
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# Launchers File syntax:
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#
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# [Must-have property line]
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# launcher1.runCommand=<Run Command>
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# [Optional extra properties]
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# launcher1.displayName=<Display Name, runCommand by default>
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# launcher1.buildCommand=<Build Command, Build Command specified in project properties by default>
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# launcher1.runDir=<Run Directory, ${PROJECT_DIR} by default>
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# launcher1.symbolFiles=<Symbol Files loaded by debugger, ${OUTPUT_PATH} by default>
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# launcher1.env.<Environment variable KEY>=<Environment variable VALUE>
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# (If this value is quoted with ` it is handled as a native command which execution result will become the value)
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# [Common launcher properties]
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# common.runDir=<Run Directory>
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# (This value is overwritten by a launcher specific runDir value if the latter exists)
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# common.env.<Environment variable KEY>=<Environment variable VALUE>
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# (Environment variables from common launcher are merged with launcher specific variables)
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# common.symbolFiles=<Symbol Files loaded by debugger>
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# (This value is overwritten by a launcher specific symbolFiles value if the latter exists)
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#
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# In runDir, symbolFiles and env fields you can use these macroses:
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# ${PROJECT_DIR} - project directory absolute path
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# ${OUTPUT_PATH} - linker output path (relative to project directory path)
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# ${OUTPUT_BASENAME}- linker output filename
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# ${TESTDIR} - test files directory (relative to project directory path)
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# ${OBJECTDIR} - object files directory (relative to project directory path)
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# ${CND_DISTDIR} - distribution directory (relative to project directory path)
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# ${CND_BUILDDIR} - build directory (relative to project directory path)
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# ${CND_PLATFORM} - platform name
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# ${CND_CONF} - configuration name
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# ${CND_DLIB_EXT} - dynamic library extension
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#
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# All the project launchers must be listed in the file!
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#
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# launcher1.runCommand=...
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# launcher2.runCommand=...
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# ...
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# common.runDir=...
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# common.env.KEY=VALUE
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# launcher1.runCommand=<type your run command here>
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